HenryGresham

The Division 2 has been a weird experience

— Autor henrygresham @ 09:48
http://simonajoule.greatwebsitebuilder.com/blog/the-arena-of-valor-world-cup-comes On Wednesday and Thursday Ubisoft is letting them try the game’s notoriously difficult eight player raid on a new “discovery” difficulty setting that will allow for matchmaking. This is one of the bigger deals in the update. When The Division 2’s raid launched in May many players complained that the new multiplayer mission wouldn’t allow for matchmaking despite a promise in marketing materials that “every activity” in the game would have it.

Instead players had to manually sync up with seven others which Ubisoft developers said they felt was important to assembling groups that would work through the raid as an effective team. (Similar games like Destiny 2 have taken the same approach.) The developers later said they would work on a compromise offering. It’s unclear if this is the entirety of it. Matchmaking support for an easier version of the raid will allow more players to see its content but said “discovery” version of the raid won’t pay out the game’s top loot rewards.

Emeline Shaw the leader of the Outcasts has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence. The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands and your assignment is to take them down and capture him in the new Camp White Oak mission.

It now appears Massive wanted to compromise and title update 5 is going to bring that to all players. There’s a new ‘story’ difficulty for the raid which is essentially an easier version of the same activity. This not only allows players who don’t have the time to get raid-ready to actually experience the raid http://almamay.multiblog.net/250_almamay/archive/1888_new_smite_update_adds_serpent_god.html it also comes with matchmaking enabled.

The Division 2 has been a weird experience since I very much enjoyed the initial campaign and the transition to endgame as you unlock an entirely new faction of enemies and specializations. But since then https://aldrich.blog.wox.cc/entry9.html I’ve found it somehow less engaging than The Division 1 http://troycurme.freeblog.biz/2019/07/03/smite-blitz-for-the-two-ios-and-android/ and I’m not precisely sure what it’s going to take to get me back into it. But I have a few ideas.

Before people respond with "but it's meant to be difficult," I'll explain how it works in pretty much every MMO for the past decade. Basically developers put out an easier version of the raid first http://haydenmoses.livedoor.blog/archives/19564392.html which serves as a blueprint for what's to come. Then one to two weeks later the "real" version comes which usually spurs "world first" races as teams try to discern all of the new tactics crammed into the more difficult edition. It's satisfying has multiple levels of hype involved http://www.musicrush.com/genevievesimon/blog/22964/arena-of-valors-exceptional-cash-store and has worked out wonderfully for games like Final Fantasy XIV.

That concept is coming to Division 2 after a massive blowback that forced the developer to respond. The change is very plainly detailed in the game's new patch note dump with the phrase: "Added Story Difficulty to the Washington National Airport raid." That's all part of Title Update 5 which is currently in testing http://whazzup-u.com/profiles/blogs/arena-of-valor-s-premium-currency-store and players who are partaking have confirmed that the raid will have a matchmaking concession.

Powered by blog.rs